Items treated as artifacts because of item mods are more consistently techscannable rather than structural scannable.The Sacred Well now accepts more kinds of artifacts.The "attack" interaction now requests confirmation before attacking non-hostiles unless they are your target.Deactivated turrets no longer interrupt autoact. You can no longer name locations after your culture, for now.Rusted creatures now have a -70 Quickness penalty.High-powered magnets now only magnetize one item if applied to a stack.You can now start campfires on bridges.Decarbonizers now have their attacks interrupted if they are moved out of the tile they are firing from.Inventory categories now stay collapsed after closing and reopening the inventory.The temperature of creatures and objects in stasis no longer adjusts toward the ambient temperature of their surroundings.If you give a companion or other creature a book that trains a skill or increases an attribute, they now read it on their own.Temporary mutations gained from items or cooking are now displayed on the character sheet.They also go berserk for 5 rounds, per usual. Now when they sense blood in their tile, they enter a frenzied state for 10 rounds that gives them +10 Quickness and makes them prefer bleeding targets.
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January 2023
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